It's sorta like that.Ĥh 15m Played Overall, I give this game a 6 if you play as Point Man but as Fettel, FEAR 3 feels like a completely different game. Like, imagine if, in the original Predator, the main characters periodically stopped fighting the Predator itself, and went back to fighting the Guerrilla forces. We're told that they're badguys and somehow related to everything, but their role in the nightmarish-side of the Story is unclear, made more confusing by the fact that these enemy soldiers fight the same monsters as you do, yet they're not allies. Here, they're present, even more of a dominant force in regards to the narrative, and you're given NO context at all as to who they are, or why you don't just team-up with them against the apocalyptic forces, as that would make WAY more sense. With that, the Human enemies in the first game, and its expansions, were very easy to understand, as they were essentially just engineered soldiers, but F.E.A.R 2 did complicate things by having seemingly regular humans as the enemy with only minimal context. The first two F.E.A.R titles (as well as the two Expansions to part 1) kept things simple, in a good way, where you only understood the crux of what took place – enough so that you felt sick to your stomach (despite the horror itself), but not so much that it becomes too much, but F.E.A.R 3 tries to tell you every little detail of its story, leaving nothing to the imagination. In fact, the Story of the game is a bit bonkers and messy – I do respect that it was attempting something notably more epic and grand than previous entries, but it feels more like Halloween 6 than anything. In regards to the Story, the game does have some serious issues when it comes to the Human & Monster context. Interestingly, the game does look better after the horror kicks in, although at the same time, this game was released in the same year as Modern Warfare 3, the the difference in visuals is staggering, despite this game also being a AAA title. These tense moments, while not horrifying, do very much keep you on edge, and you do feel rather afraid when you hear enemies around you, human or monster. From the moment you're stuck in a Costco/BJ's style store, being stalked by quick-moving things that crawl on the walls (constantly running out of sight, rather than attacking you), the game does become a full-fledged Action/Horror game, and outside of the earlier F.E.A.R games themselves, this might be the best PC game of that fusion since Doom 3. However, having said all of that, the game does quickly, and effectively, get better. Objects all over the place are extremely low resolution, reminding me of things like the first Max Payne – boxes/cans of food look straight out of a late 90's FPS, and the broken textures are often times just 3D-looking textures painted onto completely flat walls, like RE4 did. Heck, having said that, I'm pretty sure that F.E.A.R 2 has better graphics than this game. They're basically Modern Warfare, but with bullet-sponge enemies, sloppier controls, surprisingly lackluster level design, and woefully poor graphics despite being 4 years newer than MW1. Overall, I thought this was a good package, and I had good time with it.Ħh 37m PlayedI'll start off by saying this: This game is 8 missions long, and the first 2 missions suck. You can finish the main story in 5-6 hours, but the game does have lots of extra activity that make you come back to it, and the story – well, for lore seekers it doesn't hold, and the horror elements are reduced – but for those who just need a story to push the gameplay along – it's fine. In co-op, you can play either the main story, or additional four modes, each offering something different. You can even join those in Co-op, which I didn't really try much but looks like lots of fun. Point Man playing as a traditional soldier, while Fettel is an entity that can posses the enemies and use them in battle. You can also play as two different characters. There are not many weapons, but each feels unique and different, and you will also have a couple of sequences in Mechs – one light and one heavy, which feel different to control. Enemies AI is okay, and they will flank you and pin you down, requiring you to combine cover and speed to get out of tight situations. To start with, controls are tight and responsive, from taking covers to engaging in melee. Sure, the story is simple and does not fully gel with the other games – and the graphic was okay for its time although other developers already done something better, but I go to shooters to have a blast, and when it comes to the action, this game does good. 9h 13m PlayedI have heard lots of complaints about this game: Those have been focused on how its lore does not fit with the previous instalments, yet after playing all three including their DLC's this year, I consider this my favourite.
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